Paul Taplin
Year:
1993
Bibliographic info:
Building Simulation, Australia, 1993, p. 63-69

An overview of the principles used to develop productive interfaces is presented, and afresh approach to the design and use of Simulation Systems is suggested. The notion of "perspective" (a way of viewing the HumanComputer Interaction) is introduced and then extended with analogy. The aim is to encourage a complete exploration of the roles that users play when interacting with computer systems and to ensure that adequate user models and functionality are developed